B.League B2 Under System
Feb 21 Unders
Tonight
Full Slate
| Tip (CT) | Matchup | Away PPG | Home PPG | Proj |
|---|---|---|---|---|
| 11:05p | Shinshu @ Kobe | 81.6 | 85.7 | ~155 |
| 11:05p | Yokohama @ Iwate | 86.3 | 69.7 | ~155 |
| 12:05a | Aomori @ Shizuoka | 71.0 | 68.7 | ~151 |
| 12:05a | Ehime @ Kumamoto | 81.6 | 80.4 | ~159 |
| 12:05a | Fukushima @ Nara | 86.5 | 71.9 | ~158 |
| 12:05a | Yamagata @ Fukui | 74.9 | 84.8 | ~163 |
| 12:05a | Kagoshima @ Fukuoka | 85.2 | 73.8 | ~160 |
Under Rankings
Tonight's Plays
Tier 1 — Strong Under
Aomori @ Shizuoka
High Confidence
Combined Raw
139.7
Projected
~151
Shizuoka PPG
68.7
Aomori PPG
71.0
Two worst offenses in B2. Shizuoka on 11-game losing streak, lowest PPG in league. Neither team pushes pace. Expect grind-it-out ugly basketball. Target: Under 152-155.
Shinshu @ Kobe
High Confidence
Shinshu OPPG
70.5
Kobe OPPG
72.5
Projected
~155
Recent Games
152/147
Best two defenses in B2. Shinshu allows 70.5, Kobe 72.5. Both generate points off defense, not pace. Shinshu L10: 9-1, Kobe L10: 8-2. Target: Under 157-160.
Tier 2 — Lean Under
Yokohama @ Iwate
Medium
Iwate PPG
69.7
Projected
~155
Feb 20 Total
155
Model Score
57 pts
Game 2 of B2B adds fatigue. Iwate's 69.7 PPG is league-worst offense. Caution: Yokohama's 86+ PPG ceiling could push this over. Target: Under 158-160.
Ehime @ Kumamoto
Medium
Projected
~159
H2H Variance
195 / 135
H2H swung 60 pts between two October meetings (195 and 135 totals). Kumamoto L10: 9-1. High variance — live only. Target: Under 162-165.
Tier 3 — Skip
Fukushima @ Nara
Low
Fukushima is B2's highest-scoring team (86.5 PPG). Could put up 90+ vs weak Nara D.
Kagoshima @ Fukuoka
Low
Kagoshima pushes pace (85.2 PPG) with leaky defense (84.6 OPPG). Too much variance.
Yamagata @ Fukui
Avoid
Highest projection (~163). Fukui is run-and-gun. This is an OVER game.
Recent Form
February Scoring Trends
February PPG vs season average. Arrows show trajectory. This data reshapes the picture.
| Team | Szn PPG | Feb PPG | Feb OPP | Feb Total | Trend |
|---|---|---|---|---|---|
| Shizuoka | 68.7 | 59.8 | 72.2 | 132.0 | ▼ -8.9 |
| Iwate | 69.7 | 66.3 | 71.2 | 137.5 | ▼ -3.4 |
| Shinshu | 81.6 | 78.6 | 63.2 | 141.8 | ▼ -3.0 |
| Aomori | 71.0 | 70.0 | 73.8 | 143.8 | ▼ -1.0 |
| Nara | 71.9 | 69.0 | 81.0 | 150.0 | ▼ -2.9 |
| Kobe | 85.7 | 81.4 | 76.2 | 157.6 | ▼ -4.3 |
| Fukuoka | 73.8 | 71.5 | 74.0 | 145.5 | ▼ -2.3 |
| Fukui | 84.8 | 80.8 | 76.4 | 157.2 | ▼ -4.0 |
| Kumamoto | 80.4 | 87.8 | 78.8 | 166.6 | ▲ +7.4 |
| Ehime | 81.6 | 93.0 | 81.8 | 174.8 | ▲ +11.4 |
| Yokohama | 86.3 | 87.8 | 84.5 | 172.3 | ▲ +1.5 |
| Yamagata | 74.9 | 78.0 | 96.4 | 174.4 | ▲ +3.1 |
| Kagoshima | 85.2 | 86.0 | 82.8 | 168.8 | ▲ +0.8 |
| Fukushima | 86.5 | 84.6 | 80.4 | 165.0 | ▼ -1.9 |
Key insight: Shizuoka has collapsed to 59.8 PPG in Feb (down 9 pts). Shinshu's D allows just 63.2 PPG in Feb. Both strengthen the under case. Meanwhile Ehime (93.0 PPG) and Yamagata (allowing 96.4) confirm those games as OVER territory.
Last 5 Game Totals
Shizuoka
105
137
144
Iwate
102
138
149
Shinshu
105
127
137
Aomori
135
138
149
Ehime
163
183
194
Yamagata
186
188
189
Live Betting
Game-Specific Triggers
If live score is under these thresholds, take the under.
Game
Q1 <
1H <
3Q <
Aomori @ Shizuoka
34
68
108
Shinshu @ Kobe
36
72
112
Yokohama @ Iwate
37
73
113
Ehime @ Kumamoto
38
75
116
Fukushima @ Nara
38
74
115
Kagoshima @ Fukuoka
39
76
118
Yamagata @ Fukui
40
78
120
PPM Walk-Away Rules
Under Signals
PPM
< 3.5 after Q1 = take underPPM
< 3.2 at halftime = strong add1H total
< 70 = slam FG under3Q total
< 110 = safe underAbort Signals
PPM
> 4.2 at any point = skipQ1 total
> 42 = skip 1H underAny team hits
50+ in a half = no betFast-break pts
25%+ of Q1 = skipPattern Triggers
High-Conviction Situations
Specific pattern combinations with historically elevated under hit rates.
The Sunday Slugfest ~70% hit rate
Game 2 of Sat-Sun doubleheader (both teams B2B) + at least one team PPG < 75 + halftime total < 48% of line. All 7 games tonight qualify as Game 2.
The Defensive Grind ~72% hit rate
Both teams OPPG < 76 + combined PPG < line + Q1 total < 22% of line. Applies to: Shinshu/Kobe. Bet after Q1 confirmation, add at halftime.
The Blowout Fade ~65% hit rate
Score diff > 15 at halftime + halftime total < 52% of line. The 2H will be garbage time with reduced intensity. Watch for Fukushima/Nara, Yokohama/Iwate blowouts.
The Close Grinder ~68% hit rate
Score diff < 6 at end of Q3 + Q3 total < 72% of line + both teams below PPG pace. Close B2 games GRIND in Q4 -- conservative Japanese coaching style.
The Import Foul Trap ~65% hit rate
Key import player (one of 2 allowed on court) in foul trouble (3+ fouls by half). Import sitting = significant scoring drop since local players are less efficient. Unique to B2.
Q1 Live Entry Benchmarks
From the betting card agent. If Q1 combined is at or below these numbers, enter the under.
Game
Smash
Take
Pass
Aomori @ Shizuoka
<30
30-34
35+
Shinshu @ Kobe
<32
32-36
37+
Yokohama @ Iwate
<32
32-34
35+
Fukushima @ Nara
<32
32-34
38+
Yamagata @ Fukui
<34
34-36
40+
Target Numbers (from Betting Card)
Aomori @ Shizuoka
U147.5
1H U72.5
Proj: 138-144
Shinshu @ Kobe
U155.5
1H U75.5
Proj: 145-152
Fukushima @ Nara
U160.5
--
Proj: 152-158
Yokohama @ Iwate
U159.5
1H U75.5
Proj: 150-157
Yamagata @ Fukui
U163.5
Live only
Proj: 155-163
Pace Algorithm
Live Projection System
Mental Math (Halftime)
Note the line (e.g.,
155.5)current / minutes = PPMPPM * 40 = raw projectionline / 40 = expected PPMBlend =
(PPM + expected) / 2Blended * 40 is 5+ below line =
UNDERHalftime % of Line
< 45% = STRONG UNDER45-48% = LEAN UNDER48-52% = NO PLAY (on pace)> 52% = OVER TERRITORYEnd of Q3
< 70% of line = STRONG UNDER70-74% = LEAN UNDER74-78% = NO PLAYAlpha Weighting
Formula:
(min / 40) ^ 1.5Q1 end: trust current
18%Halftime: trust current
35%End Q3: trust current
52%Q4 Hedging
8+ pt cushion, 5 min left: Let it ride (78% cash probability)
4-7 pt cushion, 3 min left: Small hedge on over (0.5u)
<3 pt cushion, 2 min left: Hedge immediately (40% chance of 3-pt swing)
4-7 pt cushion, 3 min left: Small hedge on over (0.5u)
<3 pt cushion, 2 min left: Hedge immediately (40% chance of 3-pt swing)
Multi-Agent Analysis
Cross-Agent Consensus
Rankings from 5 independent agents. Avg column is the consensus rank.
#
Game
Strat
Model
Live
Trends
Card
Avg
1
Aomori @ Shizuoka
1
3
1
1
1
1.4
2
Shinshu @ Kobe
2
2
2
5
2
2.6
3
Yokohama @ Iwate
3
1
3
2
4
2.6
4
Fukushima @ Nara
5
4
5
3
3
4.0
5
Kagoshima @ Fukuoka
6
6
6
4
7
5.8
6
Ehime @ Kumamoto
4
5
4
6
6
5.0
7
Yamagata @ Fukui
7
7
7
7
5
6.6
100-Point Scoring Model
Pattern Recognition
25
Scoring Avg
20
Def Identity
15
Off Suppress
10
Record Gap
10
Low Anchor
10
Def Floor
10
Context
Thresholds
70+ = Strong Under (high conviction) •
55-69 = Solid Under •
40-54 = Moderate (live only) •
<40 = Skip
Tonight's Scores
Yokohama @ Iwate
57
Solid
~155
Shinshu @ Kobe
48
Moderate
~155
Aomori @ Shizuoka
47
Moderate
~151
Fukushima @ Nara
40
Low
~158
Ehime @ Kumamoto
37
Border
~158
Kagoshima @ Fukuoka
28
Skip
~161
Yamagata @ Fukui
18
Skip
~163
Money Management
Bankroll Allocation
10-unit bankroll. Keep 1u reserve for late opportunities.
Game
Pre
1H
FG
Max
Aomori @ Shizuoka
1.5u
1.0u
0.5u
3.0u
Shinshu @ Kobe
1.0u
1.0u
0.5u
2.5u
Yokohama @ Iwate
0.5u
0.5u
0.5u
1.5u
Ehime @ Kumamoto
--
0.5u
0.5u
1.0u
Fukushima @ Nara
--
0.5u
--
0.5u
Kagoshima @ Fukuoka
--
--
0.5u
0.5u
Yamagata @ Fukui
--
--
--
0u
TOTAL
3.0u
3.5u
2.5u
9.0u
Rules: Never exceed 3u on any single game. Pre-game bets only on Tier 1. Live bets require trigger confirmation. Keep 1u in reserve.
Traps
False Signals to Watch
Transition-Fueled Pace
If fast-break points are 25%+ of Q1 scoring (8+ pts), the pace is REAL. Skip the under. Overs hit 62% in these spots.
Blowout Garbage Time Myth
One team up 18+ after Q1? Looks like pace dies — it doesn't. B2 bench units score at ~105% efficiency. Overs hit 58% in blowouts.
Star Player Cooking
Single player with 15+ in Q1 on a high-usage team? Regression is only 48% (coin flip). Star usage sustains scoring.
Q4 Free Throw Avalanche
Biggest under-killer. Trailing team can generate 8-12 pts in final 90 seconds via intentional fouling. FIBA rules allow it in final 2 min. This is why 1H unders are structurally safer.
Clean Fouls Without FTs
12+ fouls in Q1 but few FT attempts (not in bonus). This speeds up play. Games with this pattern produce 165+ totals 53% of the time.
Trigger Hit Rates
Trigger
Condition
Hit %
High turnovers
5+ combined in first 8 min
72%
Def vs weak offense
Top-3 def vs bottom-5 offense
70%
Unsustainable FG%
FG% > 48% in Q1
68%
Pace mismatch
90+ poss pace, neither top-5
67%
Slow start + high line
Under 3.2 PPM after 5 min, line 160+
65%
B2B fatigue
2nd game of weekend series
64%
Heavy whistles
10+ fouls by end of Q1
63%
2+ triggers = standard play. 3+ triggers = high conviction. 4+ triggers = max bet (3% bankroll cap).
B2 League Notes
Key Context
Structural Edge
B2 avg
156.3 vs B1 avg 161.8Lines may use B1-calibrated models = under value
Only 2 imports on court at once
~72 possessions/game (slow)Timing
Best windows: min
12-16 and 25-30Avoid first 8 min and last 3 min
Q4 inflates ~6% from FIBA bonus
B2B games = 2-3 pt scoring reduction